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Characters - Advocate
Nostra Pietatis
Alacran |
St.John (Sinjin) Miles |
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 Value
|
 CHA
|
 Cost
|
 Total
|
 Roll
|
Notes |
30 |
STR |
20 |
30 |
15- |
HTH Damage 6d6 END [3] |
23 |
DEX |
39 |
23 |
14- |
OCV 8 DCV 8 |
28 |
CON |
36 |
28 |
15- |
|
18 |
BODY |
16 |
18 |
13- |
|
18 |
INT |
8 |
18 |
13- |
PER Roll 13- |
18 |
EGO |
16 |
18 |
13- |
ECV: 6 |
20 |
PRE |
10 |
20 |
13- |
PRE Attack: 4d6 |
14 |
COM |
2 |
14 |
12- |
|
10/25 |
PD |
4 |
10/25 |
|
10/25 PD (5/20 rPD) |
10/25 |
ED |
4 |
10/25 |
|
10/25 ED (5/20 rED) |
5 |
SPD |
17 |
5 |
|
Phases: 3, 5, 8, 10, 12 |
12 |
REC |
0 |
12 |
|
|
60 |
END |
2 |
60 |
|
|
50 |
STUN |
3 |
50 |
|
|
10" |
RUN |
8 |
10" |
|
END [2] |
2" |
SWIM |
0 |
2" |
|
END [1] |
6" |
LEAP |
0 |
6" |
|
6" forward, 3" upward |
CHA Cost: |
185 |
|
Cost |
POWERS |
END |
5 |
Tough Skin:
Damage Resistance (5 PD/5 ED)
|
0 |
8 |
Two of One Mind:
Mind Link , One Specific Mind, Psychic Bond with Cynthia (10 Active Points); Does Not Provide Mental Awareness (-1/4)
|
0 |
40 |
Whips - Scorpion Cyberwhips:
Multipower, 50-point reserve, (50 Active Points); all slots OIHID (-1/4)
|
|
2 |
1)
Cyberwhips:
Stretching 4", Reduced Endurance (1/2 END; +1/4) (25 Active Points); OIHID (-1/4)
|
1 |
1 |
2)
Scorpion Sting:
HA +4d6, Reduced Endurance (1/2 END; +1/4) (25 Active Points); Hand-To-Hand Attack (-1/2), OIHID (-1/4)
|
1 |
2 |
3)
Whip Shield:
Armor (10 PD/10 ED) (30 Active Points); Activation Roll 14- (-1/2), OIHID (-1/4)
|
0 |
2 |
4)
Whip Shield:
Missile Deflection (Any Ranged Attack) (20 Active Points); OIHID (-1/4)
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0 |
0 |
Alacran Battlesuit, all slots OIHID (-1/4)
|
|
36 |
1)
Matrix Weave Battlemail:
Armor (15 PD/15 ED) (45 Active Points); OIHID (-1/4)
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0 |
8 |
2)
Polarized Eye Shield:
Sight Group Flash Defense (10 points) (10 Active Points); OIHID (-1/4)
|
0 |
12 |
3)
Retractable Glider Wings:
Gliding 15" (15 Active Points); OIHID (-1/4)
|
0 |
35 |
4)
Visual and Auditory Sensor Suite:
IR Perception (Sight Group), Discriminatory (10 Active Points)
Nightvision, Discriminatory (10 Active Points)
+8 versus Range Modifier for Hearing Group and Sight Group (24 Active Points)
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0 |
25 |
5)
Zed-2 Communications Suite:
HRRP (Radio Group), +3 to PER Roll, Discriminatory, Analyze, Rapid: x100 (31 Active Points); OIHID (-1/4)
|
0 |
176 |
POWERS Cost |
|
Cost |
SKILLS |
20 |
Scorpion Cyberwhip Mastery:
+4 with Scorpion Cyberwhips
|
0 |
AK: Alamosa, Colorado 8-
|
2 |
AK: California 11-
|
2 |
AK: San Francisco 11-
|
1 |
AK: San Francisco Underground 8-
|
3 |
Acrobatics 14-
|
3 |
Acting 13-
|
2 |
CK: San Francisco 11-
|
3 |
Climbing 14-
|
3 |
Combat Driving 14-
|
3 |
Concealment 13-
|
3 |
Conversation 13-
|
3 |
Deduction 13-
|
3 |
Electronics 13-
|
2 |
KS: Demon Magic 11-
|
2 |
KS: Demons 11-
|
2 |
KS: Psychology 11-
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2 |
KS: Sociology 11-
|
0 |
Language: English (idiomatic; literate) (5 Active Points)
|
4 |
Language: Spanish (completely fluent; literate)
|
2 |
PS: Social Worker 11-
|
3 |
Paramedics 13-
|
3 |
Persuasion 13-
|
3 |
Shadowing 13-
|
3 |
Stealth 14-
|
3 |
Streetwise 13-
|
3 |
Tactics 13-
|
5 |
Teamwork 15-
|
88 |
SKILLS Cost |
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Cost |
PERKS |
5 |
Contact: Lt. Robert Jones, SFPD (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Good relationship with Contact, Sinjin's Contact) 8-
|
6 |
Contact: The Monitor (Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 11-
|
11 |
PERKS Cost |
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DISADVANTAGES |
 Value
|
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DNPC: Cynthia Miles, Sister and Paranormal Adventurer 11- (As powerful as the PC)
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5 |
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DNPC: Wendy Miller, Fiancee and Madame Mystery newspaper columnist 8- (Normal)
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10 |
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Distinctive Features: Distinctive Energy Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
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5 |
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Hunted: Olmetec Avatars 8- (Mo Pow, Watching)
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5 |
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Hunted: Sable Rose Society 8- (Mo Pow, Limited Geographical Area, Capture)
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10 |
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Hunted: The Grand Empire 8- (As Pow, NCI, Harshly Punish)
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15 |
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Psychological Limitation: Code versus Killing (Common, Total)
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20 |
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Psychological Limitation: Need to Help Others (Common, Strong)
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15 |
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Psychological Limitation: Sense of Duty to the Wardens (Common, Strong)
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15 |
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Social Limitation: Secret Identity - St. John (Sinjin) Miles (Frequently, Major)
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15 |
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Susceptibility: Cynthia/Scorpion takes BODY 3d6 damage Instant (Uncommon)
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15 |
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Vulnerability: 2 x STUN Magnetic Attacks (Group of Uncommon)
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20 |
DISADVANTAGES Points |
150 |
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Base Pts: 200
Exp Required: 110
Total Exp Available: 110
Exp Unspent: 0
Total Character Cost: 460
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BACKGROUND/HISTORY
Sinjin and his sister, Cynthia, were raised by their mother in Alamosa, Colorado. Even at a young age, the twins seemed odd to outsiders, able to know when the other was hurt or lost.
The twins learned they were paranormals at the age of sixteen.
Cynthia was on a date at high school football game when her date and his friends tried to have their way with her. She "called" out for Sinjin, he heard her cry in his mind and ran to where the boys were holding her. He was able to take care of two of them before another boy pulled a knife and stabbed Sinjin in the back. The last thing Sinjin remembered before he passed out was how warm it was getting.
The fire was thought to have been from the cans of gasoline in the storage shed the kids were fighting in, and none of the boys remembered much due to the explosion. But Sinjin and Cynthia knew they were different.
The next day, their mom told them something that she had been hiding from the twins. She said that she had been involved with an organization that was trying to produce mystic super-soldiers. She had escaped when she realized what they would do to her children and had been in hiding ever since. Now that the twins were older and their powers were starting to manifest there was only one way to protect them. She told them to pack their things and go to San Francisco. Once there, they needed to find a priest, Father Michael St. Gerain. He was an old friend and would help them. She told them that they had to leave that night. The twins argued but she insisted it was for their safety. She promised that they would meet again, someday.
That night the twins caught a bus east to Denver, they figured they could lose anyone following them in the city. Once they were sure they weren't being followed, they started hitchhiking to San Francisco. Sinjin’s growing strength proved useful, in helping secure day labor jobs to pay their way and also chasing off predators of both the four legged and two legged variety. Cynthia soon discovered that her strength was increasing as well, much to her amusement.
They made it to San Francisco and found Father Michael. After he heard their story, he agreed to help them. He gave them quarters and put them to work as helpers at the Santa Clara Mission, a mission for the homeless and runaways.
They liked the work but they felt a need to do more, to use their powers more overtly. Cynthia soon learned how to transform into her enhanced state and encouraged Sinjin to do the same. They thought about what they would call themselves when in their enhanced forms, Sinjin joking said Hellfire and Brimstone. Cynthia laughed then said sure why not.
Their first few forays as Hellfire and Brimstone were tentative, mostly patrolling around the bus stations and trains stations to keep as eye out for people trying to prey on runaways.
They ran into a group known only as 13. The group was snatching runaways for nefarious purposes, but their activities were thwarted by the new dynamic duo. While working on stopping 13, the twins met The Monitor, a mystic who appeared to them in the guise of a talking bat. He gave them info on 13 than helped lead to their capture.
A few months after stopping 13, Hellfire and Brimstone met Mandrake while working on a case. He lends a hand in helping locate some missing children. A few weeks later, Mandrake invited them to join with him and some others in forming a Radley-Gold group to help the people of the bay area. Hellfire and Brimstone agreed and were part of the founding members of the Wardens.
During one of the early exploits of the Wardens, the twins found themselves captured by the Darkling Entity. Brimstone volunteered to stay behind while the others escaped. The Darkling Entity was furiously at his loss and as payment he drained Brimstone's magical essence and leaves Sinjin for dead. Well he didn't die, his team came back and rescued him but he was left without his mystical abilities.
Sinjin still has some paranormal abilities and stayed on active status with the Wardens. He started wearing an armored battlesuit and operated under the codename, Scorpion. On a raid of a Grand Empire base he acquired some experimental cyber-whips and had them integrated into his Scorpion battlesuit.
Scorpion was a member of the Wardens up until he disappeared along with several other members of the Wardens and some of their paranormal associates during the Phantom Castle incident.
The castle took Sinjin, the Wardens and their friends on the start of a dimension hopping adventure. While away they helped save a fairie realm from a civil war, helped turn the tide of a war with genocidal goals against the tyrants trying to wipe out the paranormals of their world and helped Dameon fulfill a prophecy where he would overthrow his father bringing justice to the realm of Alcathar. Their final exploit before Sinjin returned to Earth caused the overthrow of a group that were trying to destroy the multiverse and remake it in a manner more to their liking.
Sinjin returned to Earth a battle hardened veteran but his strange dimensional touring had not come to an end, yet. His return found him confronted by a paranormal named Kuchera who presented him with a tale of android soldiers trying to destroy the survivors of an apocalyptic war in what Kuchera believed was Earth's future. Sinjin along with Cynthia, Pulse and the Wardens Reserve went with Kuchera to the "future" to save the embattled natives. They were successful in their quest and discovered that the world they had traveled to, was the world of the Kronians. Afterwards, they traveled to the Bay area of the "future" and through a dimensional portal to return home.
The Wardens Reserves ended up in San Francisco as they had hoped. No one knew what had happened to Sinjin, Cynthia and Pulse.
Sinjin and Cynthia remember waking up at the Wardens warehouse headquarters in San Francisco. They had been in possession of amulets that had somehow given them back their mystical abilities. Brimstone and Hellfire had faced off against the Wardens who had captured them and freed them from the amulets.
Sinjin and Cynthia took time off to recuperate and catch up with each other. Sinjin found Wendy and confessed his secret to her. They resumed dating. A few months later Sinjin proposed and Wendy accepted. They have not yet set a date.
After a couple of months of rest and relaxation, Sinjin and Cynthia returned to duty with the Wardens. Since Cynthia had been using the codename Scorpion after Sinjin's disappearance, Sinjin needed a new codename. He decided upon Alacran, the Spanish word for Scorpion.
PERSONALITY
After all of the trials and travails that Sinjin has experienced there is only one thing that is keeping him as an active member of the Wardens, his sense of duty to the team.
Due to his psychic connection to his sister, he has experienced every emotional crisis that she has faced. Her breakdown over the loss of Ocelot, Pantera, Puma and Tigre has left Sinjin very shaken.
Only his experiences in the wars he has fought in have allowed him to keep the recent loss of his teammates and Cynthia's breakdown from pushing him over the edge.
Sinjin volunteered to be leader of the Wardens out of his sense of duty and his desire to put the public at ease. With the team's membership turnover as a result of the encounter with Void, Sinjin hopes to reassure the public that the new members will do just fine under Alacran's veteran leadership.
Once some time passes and one of the new members is reading to take the reins, Sinjin has convinced himself he will retire from active status. Whether or not this happens remains to be seen.
QUOTE
"Here we go again..."
TACTICS
Over the years, Sinjin has mastered the use of his Scorpion cyber-whips.
His first impulse in combat is to take the fight to the adversary. He tries to focus his attacks on foes with hand to hand combat abilities using his whips' reach to allow him to attack without being attacked.
If he has to face an opponent with ranged attacks that he cannot close with or his team needs to withdraw, he will go to defensive mode using his whip shield maneuver to protect himself or his teammates.
As a leader, Alacran pushes his team to take the offensive in an encounter with other paranormals. When combat is joined, he will take time to analyze the threat using his sensor suite and advise the team on tactics to help bring the issue to a quick and decisive end.
In situations where combat is not eminent, he will use his sensor suite to analyze the situation and formulate a plan of action.
APPEARANCE
Height: 6' 2"
Weight: 220 lbs
Hair: Brown
Eyes: Green
Sinjin is a handsome man with an athletic build. Although he is only 26, he looks to be in his late 30s. This is a result of the time rate flow in the different dimensions he has visited as well as the toll his adventures as a paranormal have taken upon him.
When working at the mission, he wears khaki slacks and golf shirts unless he is helping out with a building project, then it is jeans and a t-shirt. When attending mission fundraisers, he wears blue suits with white shirts and conservative red ties and avoids any black tie functions. The only time that Sinjin has considered wearing a tuxedo is for his wedding and only if Wendy insists on it. Away from the mission, Sinjin tends to dress casually in jeans and golf shirts with a black leather bomber jacket when the weather calls for it.
Alacran armored battlesuit is a dark red colored full bodysuit. The mask/helmet is also dark red and fully covers his head. His gloves and boots are black. His cyberwhips are mounted in housings on the back of his wrists. The whips and their housings are steel gray in color.
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