Wardens' Campaign Date:  1/26/2008   

Guidelines

Overview

House Rules

Characters Index

Home


Characters - Advocate

Wardens

Eon

Judah Ambrose


Value


CHA


Cost


Total


Roll

Notes

20

STR

10

20

13-

HTH Damage 4d6 END [2]

20

DEX

30

20

13-

OCV 7 DCV 7

20

CON

20

20

13-

20

BODY

20

20

13-

18

INT

8

18

13-

PER Roll 13-

18

EGO

16

18

13-

ECV: 6

20

PRE

10

20

13-

PRE Attack: 4d6

10

COM

0

10

11-

5/20

PD

1

5/20

5/20 PD (0/15 rPD)

5/20

ED

1

5/20

5/20 ED (0/15 rED)

6

SPD

30

6

Phases: 2, 4, 6, 8, 10, 12

10

REC

4

10

40

END

0

40

40

STUN

0

40

10"

RUN

8

10"

END [2]

2"

SWIM

0

2"

END [1]

4"

LEAP

0

4"

4" forward, 2" upward

CHA Cost:

158

Cost

POWERS

END

21

Enhanced Life Aura - Ageless: Life Support (Eating: Character does not need to eat; Longevity Immortal; Self-Contained Breathing; Sleeping: Character does not need to sleep)

0

35

Enhanced Life Aura: Elemental Control, 70-point powers

17

1) Enhanced Life Aura - Protected Life Aura: FF (15 PD/15 ED/11 Mental Defense/5 Power Defense/5 Flash Defense: Sight Group/5 Flash Defense: Hearing Group), Costs END Only To Activate (+1/4) (70 Active Points); Double Endurance Cost - END Reserve and Personal END (-1/2), Extra Time (Full Phase, Only to Activate, -1/4), Visible (-1/4)

6

13

2) Enhanced Life Aura - Regeneration: Healing 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)

0

14

3) Enhanced Life Aura - Transference Healing: Healing Simplified Healing 6 1/2d6, Can Heal Limbs (70 Active Points); Side Effects: Takes BODY Damage Healed, Side Effect occurs automatically whenever Power is used (Side Effect does a predefined amount of damage; -1 1/2)

7

13

Martial Arts of Many Lands: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2)

2

8

Pain of the World: Endurance Reserve (50 END, 5 REC) Reserve: (10 Active Points); REC: (5 Active Points); Limited Recovery: Only Recovers When Lazarus Takes BODY Damage (-1/2)

0

33

Sharing the Pain of the World: Ego Attack 5d6 (50 Active Points); No Range (-1/2) [Notes: Can Only Use Pain of the World (END Reserve)]

5

4

Waking Up with a New Face: Shape Shift (Sight Group), Makeover (15 Active Points); Limited Power: Only once every 20 years or after waking up from "dying" (-2), Affects Body Only (-1/2)

1

158

POWERS Cost

Cost

SKILLS

8

Martial Arts of Many Lands: +2 DCV with HTH Combat

10

Martial Arts of Many Lands: +2 with HTH Combat

3

Acting 13-

3

Bureaucratics 13-

0

Climbing 8-

0

Concealment 8-

3

Conversation 13-

0

Deduction 8-

3

High Society 13-

1

PS: Painting 8-

7

Paramedics 15-

3

Persuasion 13-

3

Research 13-

3

Seduction 13-

0

Shadowing 8-

0

Stealth 8-

3

Streetwise 13-

0

TF: Small Motorized Ground Vehicles

1

Teamwork 8-

51

SKILLS Cost

Cost

TALENTS

21

Knows Everything: All Knowledge Skills 14-

21

Speaks Every Language: Universal Translator 14-

21

Traveled the World: All Area Knowledges 14-

63

TALENTS Cost

Cost

EQUIPMENT

N/A

Wardens Communicator:
- Radio and HUD Unit: HRRP (Radio Group), Rapid: x10, Satellite Uplink, 100km Range (22 Active Points); IIF (-1/4)
- Computer Link: Absolute Time Sense (3 Active Points); IIF (-1/4)
- Rangefinder and Computer Link: Absolute Range Sense (3 Active Points); IIF (-1/4)
- GPS and Computer Link: Bump Of Direction (3 Active Points); IIF (-1/4)
- Voice Recorder: Eidetic Memory (5 Active Points); IIF (-1/4)

DISADVANTAGES


Value

Accidental Change: MYSTERY 8- (Uncommon) [Notes: Sometimes Enhanced Life Aura - Protected Life Aura will trigger for an unknown reason]

5

Distinctive Features: Enhanced Life Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)

5

Distinctive Features: "Special Feature Hair" (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

5

Hunted: "MYSTERY" 8- (Mo Pow, NCI, Harshly Punish)

20

Hunted: Dr. von Hausser 8- (Mo Pow, NCI, Capture)

20

Physical Limitation: "Zone Out" (Infrequently, Slightly Impairing)

5

Psychological Limitation: Anachronist Behavior (Common, Moderate)

10

Psychological Limitation: Feels Need to Help Others (Very Common, Strong)

20

Psychological Limitation: Tries to Remain Incompassionate and Detached (Uncommon, Strong)

10

Psychological Limitation: Unknown Longing (Uncommon, Moderate)

5

Psychological Limitation: Vengeful/Carries Grudges (Uncommon, Moderate)

5

Social Limitation: Secret Identity: Current Identity (Occasionally, Minor)

5

Susceptibility: "Flashback" 4 BODY Instant (Uncommon)

10

Vulnerability: 2 x BODY from MYSTERY (Group of Uncommon)

20

Vulnerability: 2 x STUN from MYSTERY (Group of Uncommon)

20

DISADVANTAGES Points

165

Base Pts: 200   Exp Required: 65   Total Exp Available: 65   Exp Unspent: 0   Total Character Cost: 430

  Copyright ©2001-2007