Wardens' Campaign Date:  1/26/2008   

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Characters - Advocate

Wardens

Eon

Judah Ambrose

Value

CHA

Cost

Total

Roll

  Notes

20

STR

10

20

13-

HTH Damage 4d6 END [2]

20

DEX

20

20

13-

20

CON

10

20

13-

18

INT

8

18

13-

PER Roll 13-

18

EGO

8

18

13-

20

PRE

10

20

13-

PRE Attack: 4d6

7

OCV

20

7

7

DCV

20

7

6

OMCV

9

6

6

DMCV

9

6

6

SPD

40

6

Phases: 2, 4, 6, 8, 10, 12

5/25

PD

3

5/25

5/25 PD (0/20 rPD)

5/25

ED

3

5/25

5/25 ED (0/20 rED)

10

REC

6

10

20

BODY

10

20

40

END

4

40

40

STUN

10

40

12m

RUN

0

12m

END [1]

4m

SWIM

0

4m

END [1]

8m

LEAP

2

8m

8m forward, 4m upward

CHA Cost:

202

Cost

POWERS

END

21

Enhanced Life Aura - Ageless: Life Support (Eating: Character does not need to eat; Longevity Immortal; Self-Contained Breathing; Sleeping: Character does not need to sleep)

0

33

Enhanced Life Aura: Regeneration (1 BODY per Hour), Can Heal Limbs, Resurrection

0

6

Environment Suit: LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points); OIF (-1/2)

0

0

Ebon Crystal Form, all slots Costs Endurance (Only Costs END to Activate; -1/4)

17

1) Ebon Crystal Form: Resistant Protection (10 PD/10 ED) (30 Active Points); Limited: Not Against Sonic Attacks (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) (uses Personal END)

3

24

2) Ebon Crystal Shell: Resistant Protection (10 PD/10 ED) (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (uses Personal END)

3

25

Dark Energy Conversion: Endurance Reserve (80 END, 8 REC) Reserve: (26 Active Points); REC: (6 Active Points); Conditional: Only Works In Light - Sunlight or Artificial (-1/4)

0

80

Dark Energy Manipulation: Multipower, 80-point reserve [Notes: All slots use the Dark Energy Conversion END Reserve Only]

6

1) Dark Energy Blast: Blast 10d6 (vs. ED), Reduced Endurance (1/2 END; +1/4) (62 Active Points) (uses END Reserve)

2

2

2) Dark Energy Field: Entangle 6d6, 0 PD/0 ED (60 Active Points); No Defense (-1 1/2) (uses END Reserve)

6

4

3) Dark Energy Form: Invisibility to Sight, Hearing, Mental, Radio, Smell/Taste and Touch Groups and Spatial Awareness , No Fringe (60 Active Points); Conditional: Only Works in Darkness and Shadows (-1/2) (uses END Reserve)

6

2

4) Dark Energy Displacement - Carry Another: Teleportation 20m, x2 Increased Mass, Safe Blind Teleport (+1/4), UAA (+1 1/2), Grantor pays the END whenever the power is used, Grantor controls the power totally (69 Active Points); Increased Endurance Cost (x5 END; -2), Extra Time (Full Phase, -1/2), Conditional: Only Works in Darkness and Shadows (-1/2) (uses END Reserve)

35

2

5) Dark Energy Displacement - Quick Step: Teleportation 18m (18 Active Points) (uses END Reserve)

2

5

6) Dark Energy Displacement: Teleportation 35m, No Relative Velocity, Position Shift, x128 Noncombat (4500m/4.5km) (80 Active Points); Conditional: Only Works in Darkness and Shadows (-1/2) (uses END Reserve)

8

2

Dark Energy Touch: TK (2 STR), Fine Manipulation (13 Active Points); Increased Endurance Cost (x10 END; -4), Instant (-1/2), No Range (-1/2) (uses END Reserve)

10

16

Fighting Arts of Many Lands: HA +4d6 (20 Active Points); Hand-To-Hand Attack (-1/4) (uses Personal END)

2

245

POWERS Cost

Cost

SKILLS

32

Fighting Arts of Many Lands...: +4 with HTH Combat

3

Knows Everything... - Scholar

2

1) Art of the World: KS: Art History (INT-based) 13-

2

2) History of the World: KS: World History (INT-based) 13-

2

3) People of the World: KS: People of History (INT-based) 13-

2

4) Weird Things of the World: KS: Unusual Things and Events (INT-based) 13-

3

Traveled Everywhere... - Traveler

2

1) Cities of the World: CK: Cities of History (INT-based) 13-

2

2) Cultures of the World: CuK: World Cultures (INT-based) 13-

2

3) Places of the World: AK: World Geography (INT-based) 13-

20

Worldly...: +10 with all Knowledge Skills (40 Active Points); Limited: Judah's Life Experiences (-1/2), Limited: Only to offset penalties to Knowledge Skill category level penalties (-1/2)

3

Acting 13-

7

Analyze: Painting Styles 15-

3

Bureaucratics 13-

3

Charm 13-

0

Climbing 8-

1

Concealment 8-

3

Conversation 13-

0

Deduction 8-

3

High Society 13-

1

Navigation (Air, Low Earth Orbit) 8-

7

PS: Painting (INT-based) 17-

7

PS: Painting - Techniques of the Masters (DEX-based) 17-

7

Paramedics 15-

3

Persuasion 13-

3

Research 13-

0

Shadowing 8-

1

Stealth 8-

3

Streetwise 13-

0

TF: Small Motorized Ground Vehicles

2

Tactics 10-

3

Teamwork 13-

132

SKILLS Cost

Cost

PERKS

1

Positive Reputation: Master Painter (A medium-sized group) 8-, +1/+1d6

1

PERKS Cost

Cost

TALENTS

20

Speaks Every Language: Universal Translator 13-

20

TALENTS Cost

Cost

EQUIPMENT

 

Wardens Communicator

1) Radio and HUD Unit - 50 km Range: HRRP (Radio Group), Rapid: x10, MegaScale (1m = 1 km; +1), Cannot alter scale (-1/4) (26 Active Points); Sense Affected As Radio, Hearing and Sight Group (-1/2), IIF (-1/4)

2) Satellite Uplink - 50000 km Range: HRRP (Radio Group), Discriminatory, Rapid: x10, MegaScale (1m = 1,000 km; +1 3/4), Cannot alter scale (-1/4) (50 Active Points); Limited: Point-to-Point signals to Satellite on Limited Channels (-1), IAF (HRRP Device and Satellite Network; -1/2), Sense Affected As Radio, Hearing and Sight Group (-1/2)

3) GPS: Detect Location and Altitude 13- (Radio Group), Discriminatory, Rapid: x10, Tracking (16 Active Points); Sense Affected As Radio, Hearing and Sight Group (-1/2), IAF (GPS Device and Satellite Network; -1/2)

4) Chronometer: Absolute Time Sense (3 Active Points); IIF (-1/4)

5) Rangefinder: Absolute Range Sense (3 Active Points); IIF (-1/4)

6) Voice Recorder: Eidetic Memory (5 Active Points); IIF (-1/4)

COMPLICATIONS


Value

DF: Enhanced Life Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)

5

DF: Long White Hair (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10

Hunted: Dr. von Hausser (Infrequently; Mo Pow; Harshly Punish; Public ID)

20

Physical Complication: 'Zone Out' (Infrequently; Slightly Impairing)

10

Psych. Lim.: Feels Need to Help Others (Common; Strong)

15

Social Complication: Public Identity - Judah Ambrose Infrequently, Major

10

Susceptibility: 'Flashback', 1 BODY Instant (Uncommon)

5

COMPLICATIONS Points

75

Points: 400   Experience Spent: 200   Total Character Cost: 600

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