Characters - Advocate
Wardens
|
|
Value |
CHA |
Cost |
Total |
Roll |
Notes |
20 |
STR |
10 |
20 |
13- |
HTH Damage 4d6 END [2] |
20 |
DEX |
20 |
20 |
13- |
|
20 |
CON |
10 |
20 |
13- |
|
18 |
INT |
8 |
18 |
13- |
PER Roll 13- |
18 |
EGO |
8 |
18 |
13- |
|
20 |
PRE |
10 |
20 |
13- |
PRE Attack: 4d6 |
7 |
OCV |
20 |
7 |
|
|
7 |
DCV |
20 |
7 |
|
|
6 |
OMCV |
9 |
6 |
|
|
6 |
DMCV |
9 |
6 |
|
|
6 |
SPD |
40 |
6 |
|
Phases: 2, 4, 6, 8, 10, 12 |
5/25 |
PD |
3 |
5/25 |
|
5/25 PD (0/20 rPD) |
5/25 |
ED |
3 |
5/25 |
|
5/25 ED (0/20 rED) |
10 |
REC |
6 |
10 |
|
|
20 |
BODY |
10 |
20 |
|
|
40 |
END |
4 |
40 |
|
|
40 |
STUN |
10 |
40 |
|
|
12m |
RUN |
0 |
12m |
|
END [1] |
4m |
SWIM |
0 |
4m |
|
END [1] |
8m |
LEAP |
2 |
8m |
|
8m forward, 4m upward |
 |
 |
 |
 |
 |
 |
CHA Cost: |
202 |
|
Cost |
POWERS |
END |
21 |
Enhanced Life Aura - Ageless:
Life Support (Eating: Character does not need to eat; Longevity Immortal; Self-Contained Breathing; Sleeping: Character does not need to sleep)
|
0 |
33 |
Enhanced Life Aura:
Regeneration (1 BODY per Hour), Can Heal Limbs, Resurrection
|
0 |
6 |
Environment Suit:
LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points); OIF (-1/2)
|
0 |
0 |
Ebon Crystal Form, all slots Costs Endurance (Only Costs END to Activate; -1/4)
|
|
17 |
1)
Ebon Crystal Form:
Resistant Protection (10 PD/10 ED) (30 Active Points); Limited: Not Against Sonic Attacks (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) (uses Personal END)
|
3 |
24 |
2)
Ebon Crystal Shell:
Resistant Protection (10 PD/10 ED) (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (uses Personal END)
|
3 |
25 |
Dark Energy Conversion:
Endurance Reserve (80 END, 8 REC) Reserve: (26 Active Points); REC: (6 Active Points); Conditional: Only Works In Light - Sunlight or Artificial (-1/4)
|
0 |
80 |
Dark Energy Manipulation:
Multipower, 80-point reserve
[Notes: All slots use the Dark Energy Conversion END Reserve Only]
|
|
6 |
1)
Dark Energy Blast:
Blast 10d6 (vs. ED), Reduced Endurance (1/2 END; +1/4) (62 Active Points) (uses END Reserve)
|
2 |
2 |
2)
Dark Energy Field:
Entangle 6d6, 0 PD/0 ED (60 Active Points); No Defense (-1 1/2) (uses END Reserve)
|
6 |
4 |
3)
Dark Energy Form:
Invisibility to Sight, Hearing, Mental, Radio, Smell/Taste and Touch Groups and Spatial Awareness , No Fringe (60 Active Points); Conditional: Only Works in Darkness and Shadows (-1/2) (uses END Reserve)
|
6 |
2 |
4)
Dark Energy Displacement - Carry Another:
Teleportation 20m, x2 Increased Mass, Safe Blind Teleport (+1/4), UAA (+1 1/2), Grantor pays the END whenever the power is used, Grantor controls the power totally (69 Active Points); Increased Endurance Cost (x5 END; -2), Extra Time (Full Phase, -1/2), Conditional: Only Works in Darkness and Shadows (-1/2) (uses END Reserve)
|
35 |
2 |
5)
Dark Energy Displacement - Quick Step:
Teleportation 18m (18 Active Points) (uses END Reserve)
|
2 |
5 |
6)
Dark Energy Displacement:
Teleportation 35m, No Relative Velocity, Position Shift, x128 Noncombat (4500m/4.5km) (80 Active Points); Conditional: Only Works in Darkness and Shadows (-1/2) (uses END Reserve)
|
8 |
2 |
Dark Energy Touch:
TK (2 STR), Fine Manipulation (13 Active Points); Increased Endurance Cost (x10 END; -4), Instant (-1/2), No Range (-1/2) (uses END Reserve)
|
10 |
16 |
Fighting Arts of Many Lands:
HA +4d6 (20 Active Points); Hand-To-Hand Attack (-1/4) (uses Personal END)
|
2 |
245 |
POWERS Cost |
|
Cost |
SKILLS |
32 |
Fighting Arts of Many Lands...:
+4 with HTH Combat
|
3 |
Knows Everything... - Scholar
|
2 |
1)
Art of the World:
KS: Art History (INT-based) 13-
|
2 |
2)
History of the World:
KS: World History (INT-based) 13-
|
2 |
3)
People of the World:
KS: People of History (INT-based) 13-
|
2 |
4)
Weird Things of the World:
KS: Unusual Things and Events (INT-based) 13-
|
3 |
Traveled Everywhere... - Traveler
|
2 |
1)
Cities of the World:
CK: Cities of History (INT-based) 13-
|
2 |
2)
Cultures of the World:
CuK: World Cultures (INT-based) 13-
|
2 |
3)
Places of the World:
AK: World Geography (INT-based) 13-
|
20 |
Worldly...:
+10 with all Knowledge Skills (40 Active Points); Limited: Judah's Life Experiences (-1/2), Limited: Only to offset penalties to Knowledge Skill category level penalties (-1/2)
|
3 |
Acting 13-
|
7 |
Analyze: Painting Styles 15-
|
3 |
Bureaucratics 13-
|
3 |
Charm 13-
|
0 |
Climbing 8-
|
1 |
Concealment 8-
|
3 |
Conversation 13-
|
0 |
Deduction 8-
|
3 |
High Society 13-
|
1 |
Navigation (Air, Low Earth Orbit) 8-
|
7 |
PS: Painting (INT-based) 17-
|
7 |
PS: Painting - Techniques of the Masters (DEX-based) 17-
|
7 |
Paramedics 15-
|
3 |
Persuasion 13-
|
3 |
Research 13-
|
0 |
Shadowing 8-
|
1 |
Stealth 8-
|
3 |
Streetwise 13-
|
0 |
TF: Small Motorized Ground Vehicles
|
2 |
Tactics 10-
|
3 |
Teamwork 13-
|
132 |
SKILLS Cost |
|
Cost |
PERKS |
1 |
Positive Reputation: Master Painter (A medium-sized group) 8-, +1/+1d6
|
1 |
PERKS Cost |
|
Cost |
TALENTS |
20 |
Speaks Every Language:
Universal Translator 13-
|
20 |
TALENTS Cost |
|
Cost |
EQUIPMENT |
|
Wardens Communicator
|
|
1)
Radio and HUD Unit - 50 km Range:
HRRP (Radio Group), Rapid: x10, MegaScale (1m = 1 km; +1), Cannot alter scale (-1/4) (26 Active Points); Sense Affected As Radio, Hearing and Sight Group (-1/2), IIF (-1/4)
|
|
2)
Satellite Uplink - 50000 km Range:
HRRP (Radio Group), Discriminatory, Rapid: x10, MegaScale (1m = 1,000 km; +1 3/4), Cannot alter scale (-1/4) (50 Active Points); Limited: Point-to-Point signals to Satellite on Limited Channels (-1), IAF (HRRP Device and Satellite Network; -1/2), Sense Affected As Radio, Hearing and Sight Group (-1/2)
|
|
3)
GPS:
Detect Location and Altitude 13- (Radio Group), Discriminatory, Rapid: x10, Tracking (16 Active Points); Sense Affected As Radio, Hearing and Sight Group (-1/2), IAF (GPS Device and Satellite Network; -1/2)
|
|
4)
Chronometer:
Absolute Time Sense (3 Active Points); IIF (-1/4)
|
|
5)
Rangefinder:
Absolute Range Sense (3 Active Points); IIF (-1/4)
|
|
6)
Voice Recorder:
Eidetic Memory (5 Active Points); IIF (-1/4)
|
|
COMPLICATIONS |
 Value
|
|
DF: Enhanced Life Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
|
5 |
|
DF: Long White Hair (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
|
10 |
|
Hunted: Dr. von Hausser (Infrequently; Mo Pow; Harshly Punish; Public ID)
|
20 |
|
Physical Complication: 'Zone Out' (Infrequently; Slightly Impairing)
|
10 |
|
Psych. Lim.: Feels Need to Help Others (Common; Strong)
|
15 |
|
Social Complication: Public Identity - Judah Ambrose Infrequently, Major
|
10 |
|
Susceptibility: 'Flashback', 1 BODY Instant (Uncommon)
|
5 |
COMPLICATIONS Points |
75 |
|
|
Points: 400
Experience Spent: 200
Total Character Cost: 600
|
|
|
|
|
|
Copyright ©1990-2012
|
|